About the Role
We are seeking a Senior Graphics Engineer to focus on Mixed Reality (MR) graphics system design and forward-looking research and development.
This position will offer you the chance to work closely with both hardware engineers and other cross-platform software engineers to design, develop, debug and deploy many functional aspects of the rendering architecture, including the application interface to the display.
If you are a fast learner with a positive attitude and a strong passion for working with new technology, come join us in redefining the way people experience the world through unique Spatial Computing technologies.
Responsibilities
Design, implement, validate, integrate and write test coverages for graphics algorithms
Troubleshoot and resolve software defects and other technical issues
Work hand-in-hand with all the key stakeholders and developers across the company contributing to the graphics pipeline
Help drive the integration and development of necessary tooling and automation (profiling, testing/verification, monitoring, etc) that allows the team to move faster and more confidently
Review and provide feedback to peer developer’s code in the team to ensure highest code quality
Document work, create technical documentation as needed
Qualifications
5+ years of software development experience with C, C++ and C#
3-5+ years of experience implementing and optimizing graphics algorithms with game engines such as Unity and Unreal using DirectX, OpenGL, or Vulkan
Hands-on experience with design and implementation of modern 3D graphics applications using modern rendering APIs, like DirectX, OpenGL, and Vulkan
Proficient with writing vertex, fragment, and compute shaders using shading languages such as Cg, HLSL, GLSL, and SPIR-V
Exceptional ability to write efficient, clean, maintainable and portable code
Strong proven experience in implementing and deploying complex algorithms
Experience with GPU optimization for increased frame-rate and reduced latency a plus
Experience in Graphics performance and power analysis.
Knowledge in Android framework internals and native layers
Detailed knowledge of GPU Architectures and design a plus
Familiarity with Display technologies (LCOS, uLED etc) is a plus
Experience with development for augmented reality (AR), virtual reality (VR), or other forms of head mounted displays (HMDs) a plus
Education
Bachelor/Master's degree in Computer Science or relevant field, or equivalent experience